1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4 using
UnityEngine.UI;
5
6 public
class Map : MonoBehaviour
7 {
8     
[SerializeField]
9     
int index;
10     
[SerializeField]
11     Button startButton;
12
13     
void Start()
14     {
15         
int world = Data.getData(Data.KEY_WORLD_MAP);
16         Debug.Log(
"Check map " + world + "__" + index);
17         
//startButton.interactable = (world > index);
18         
//if (world > index)
19         
//{
20         
// startButton.interactable = false;
21         
//}
22         
//else
23         
//{
24         
// startButton.transition = Selectable.Transition.ColorTint;
25         
//}
26     }
27
28     
public void StartMap()
29     {
30         Debug.Log(
"Start map " + index);
31         Attr.currentWorld = index;
32         Scenes.Load(Scenes.LEVEL);
33     }
34
35     
//void Update()
36     
//{
37     
// int world = Data.getData(Data.KEY_WORLD_MAP);
38     
// if (Input.touchCount > 0)
39     
// {
40     
// //TouchPhase phase
41     
// }
42     
//}
43 }


startButton.interactable = (world > index);

if (world > index)

{

startButton.interactable = false;

}

else

{

startButton.transition = Selectable.Transition.ColorTint;

}

void Update()

{

int world = Data.getData(Data.KEY_WORLD_MAP);

if (Input.touchCount > 0)

{

TouchPhase phase

}

}




Trò chơi đua xe động vật trong UNITY Engine 114.670 lượt xem

Gõ tìm kiếm nhanh...